How are Fiends, Celestials, dragons, etc. affected by the Antimagic Field spell?How to decide if an effect is magical for Magic Resistance?How could one defeat a pervasive antimagic field?Does an antimagic field also suppress the effects of supernatural abilities like change shape and invisibility (su)?Is a concentration spell suppressed when the caster is in Antimagic Field?Will an Antimagic Field on a target of a “Haste” spell trigger the wave of lethargy?Does Antimagic Field suppress Vow of Poverty?Does an Antimagic Field spell block class features?What happens to area-effect spells like Darkness or Fog Cloud when an Antimagic Field moves?Under what circumstances does an antimagic field suppress the casting of a spell?Are all Eldritch Invocations nullified by an antimagic field?Are a monster's innate melee/ranged spell attack abilities blocked by a target's Antimagic Field?

Angel of Condemnation - Exile creature with second ability

Why does AES have exactly 10 rounds for a 128-bit key, 12 for 192 bits and 14 for a 256-bit key size?

How do you respond to a colleague from another team when they're wrongly expecting that you'll help them?

Is there a RAID 0 Equivalent for RAM?

The IT department bottlenecks progress. How should I handle this?

Strong empirical falsification of quantum mechanics based on vacuum energy density

Add big quotation marks inside my colorbox

Multiplicative persistence

Why would a new[] expression ever invoke a destructor?

Calculate sum of polynomial roots

Can I say "fingers" when referring to toes?

Why does a simple loop result in ASYNC_NETWORK_IO waits?

What exact color does ozone gas have?

How are Fiends, Celestials, dragons, etc. affected by the Antimagic Field spell?

How could a planet have erratic days?

Non-trope happy ending?

Why is the "ls" command showing permissions of files in a FAT32 partition?

How to hide some fields of struct in C?

Has any country ever had 2 former presidents in jail simultaneously?

putting logo on same line but after title, latex

How do I delete all blank lines in a buffer?

What is the evidence for the "tyranny of the majority problem" in a direct democracy context?

Store Credit Card Information in Password Manager?

Using substitution ciphers to generate new alphabets in a novel



How are Fiends, Celestials, dragons, etc. affected by the Antimagic Field spell?


How to decide if an effect is magical for Magic Resistance?How could one defeat a pervasive antimagic field?Does an antimagic field also suppress the effects of supernatural abilities like change shape and invisibility (su)?Is a concentration spell suppressed when the caster is in Antimagic Field?Will an Antimagic Field on a target of a “Haste” spell trigger the wave of lethargy?Does Antimagic Field suppress Vow of Poverty?Does an Antimagic Field spell block class features?What happens to area-effect spells like Darkness or Fog Cloud when an Antimagic Field moves?Under what circumstances does an antimagic field suppress the casting of a spell?Are all Eldritch Invocations nullified by an antimagic field?Are a monster's innate melee/ranged spell attack abilities blocked by a target's Antimagic Field?













3












$begingroup$


How are Fiends, Celestials, dragons, etc affected by the antimagic field spell?



I assume they can walk into them. Do they lose abilities, take damage, etc?










share|improve this question









New contributor




Verdan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$











  • $begingroup$
    Related: rpg.stackexchange.com/questions/99335/…
    $endgroup$
    – Blake Steel
    5 hours ago










  • $begingroup$
    Be sure to always put your question in the body of your post. The title should only ever be a summary of what the body says.
    $endgroup$
    – Rubiksmoose
    4 hours ago















3












$begingroup$


How are Fiends, Celestials, dragons, etc affected by the antimagic field spell?



I assume they can walk into them. Do they lose abilities, take damage, etc?










share|improve this question









New contributor




Verdan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$











  • $begingroup$
    Related: rpg.stackexchange.com/questions/99335/…
    $endgroup$
    – Blake Steel
    5 hours ago










  • $begingroup$
    Be sure to always put your question in the body of your post. The title should only ever be a summary of what the body says.
    $endgroup$
    – Rubiksmoose
    4 hours ago













3












3








3





$begingroup$


How are Fiends, Celestials, dragons, etc affected by the antimagic field spell?



I assume they can walk into them. Do they lose abilities, take damage, etc?










share|improve this question









New contributor




Verdan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




How are Fiends, Celestials, dragons, etc affected by the antimagic field spell?



I assume they can walk into them. Do they lose abilities, take damage, etc?







dnd-5e spells antimagic-field






share|improve this question









New contributor




Verdan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




Verdan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited 48 mins ago









V2Blast

25.4k486156




25.4k486156






New contributor




Verdan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked 5 hours ago









VerdanVerdan

26114




26114




New contributor




Verdan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Verdan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Verdan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











  • $begingroup$
    Related: rpg.stackexchange.com/questions/99335/…
    $endgroup$
    – Blake Steel
    5 hours ago










  • $begingroup$
    Be sure to always put your question in the body of your post. The title should only ever be a summary of what the body says.
    $endgroup$
    – Rubiksmoose
    4 hours ago
















  • $begingroup$
    Related: rpg.stackexchange.com/questions/99335/…
    $endgroup$
    – Blake Steel
    5 hours ago










  • $begingroup$
    Be sure to always put your question in the body of your post. The title should only ever be a summary of what the body says.
    $endgroup$
    – Rubiksmoose
    4 hours ago















$begingroup$
Related: rpg.stackexchange.com/questions/99335/…
$endgroup$
– Blake Steel
5 hours ago




$begingroup$
Related: rpg.stackexchange.com/questions/99335/…
$endgroup$
– Blake Steel
5 hours ago












$begingroup$
Be sure to always put your question in the body of your post. The title should only ever be a summary of what the body says.
$endgroup$
– Rubiksmoose
4 hours ago




$begingroup$
Be sure to always put your question in the body of your post. The title should only ever be a summary of what the body says.
$endgroup$
– Rubiksmoose
4 hours ago










3 Answers
3






active

oldest

votes


















5












$begingroup$

Just the same as every other creature: they can't use magic or magical abilities



Antimagic field prevents the use of magic and magical abilities in a variety of ways within its area.




Spells and other magical effects, except those created by an artifact or a deity are suppressed in the sphere and can't protrude into it.




Nothing is special about any of these creatures that give it any special interaction with an anti-magic field. Dragons can still fly and breath fire in an AMF for example, but a spellcasting dragon would not be able to cast those spells inside the field. Any magical abilities the creatures have will be suppressed as well as any magical effects present on them.



None of the creature types are inherently magical in a way such that they would be affected separately from any magical abilities they have. There's no such thing as an inherently magical creature type, for example.



As always, we can use the test provided in the Sage Advice Compendium to tell what a magical feature is:




Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:



  • Is it a magic item?

  • Is it a spell? Or does it let you create the effects of a spell
    that’s mentioned in its description?

  • Is it a spell attack?

  • Is it fueled by the use of spell slots?

  • Does its description say it’s magical?

If your answer to any of those questions is yes, the feature is magical.




If it doesn't fall into at least one of those categories, it is not affected.



So, the only an antimagic field has on a creature (the type does not matter) is the suppression of magical features, abilities, and effects on the creature. They take no damage or other effects.






share|improve this answer











$endgroup$












  • $begingroup$
    Also, are the construct creature type not disabled RAW by AMF?
    $endgroup$
    – Blake Steel
    4 hours ago






  • 1




    $begingroup$
    @BlakeSteel there are no rules or properties assigned to creature types in 5e. It is possible that a specific construct might be, but it will say so in its stat block if it has any magical form of animation. In general, they don't.
    $endgroup$
    – Rubiksmoose
    4 hours ago










  • $begingroup$
    I think the answer would benefit from including mention of the distinction that Sage Advice draws between things which are game-mechanics magical and the "background magic" of the world, which lets things like dragons and demons and undead exist and cannot be dispelled or suppressed.
    $endgroup$
    – Carcer
    58 mins ago


















2












$begingroup$

Generally speaking, they just lose access to any magical effects on them and can't cast spells or use any other magical abilities, the same as every other creature in the game. From the antimagic field spell description:




Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere.




Fiends and celestials usually aren't native to any of the D&D worlds and are only native to their home planes. If a fiend or celestial (or fey, elemental etc.) are only present because of a summoning spell then they will vanish until the space they occupied is no longer inside of an antimagic field.






share|improve this answer











$endgroup$




















    0












    $begingroup$


    Do they lose abilities?




    Nominally speaking, no, but it depends on what kinds of abilities we're talking about.



    For example: A Dragon would not lose its ability to breathe fire. We recognize that Dragons are inherently magical, but their ability to breathe fire is the inherent magic of the universe itself, and not suppressed by an Antimagic Field.



    Conversely, many Dragons/Fiends/Celestials have innate Spellcasting abilities. These abilities would be suppressed in an Antimagic Field, because that's specifically what Antimagic Field says it does (at least in the spell description):




    [...]



    Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.



    Antimagic Field, PHB, pg. 213




    Do make sure to check that the entity in question isn't literally a diety/god (because they and their features are explicitly unaffected by an Antimagic Field) but otherwise, spellcasting would be suppressed.



    Other features may or may not qualify depending on their nature. Things like the Devil's Sight feature common to Devils would not be suppressed, but a feature like the Magical Weapons feature that Erinyes (Monster Manual, pg. 73) have would be suppressed because the weapons are expressly described as being magical, and Antimagic Field is expressly described as turning Magical Weapons→Mundane.




    Do they take damage?




    Unless the creature's statblock specifically says that they take damage or are otherwise harmed in the presence of an Antimagic Field, they don't take damage. Some such creatures might be summoned by a spell, and in that case, they would temporarily disappear for the duration of the field:




    Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere.



    Antimagic Field, PHB, pg. 213







    share|improve this answer









    $endgroup$












      Your Answer





      StackExchange.ifUsing("editor", function ()
      return StackExchange.using("mathjaxEditing", function ()
      StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
      StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
      );
      );
      , "mathjax-editing");

      StackExchange.ready(function()
      var channelOptions =
      tags: "".split(" "),
      id: "122"
      ;
      initTagRenderer("".split(" "), "".split(" "), channelOptions);

      StackExchange.using("externalEditor", function()
      // Have to fire editor after snippets, if snippets enabled
      if (StackExchange.settings.snippets.snippetsEnabled)
      StackExchange.using("snippets", function()
      createEditor();
      );

      else
      createEditor();

      );

      function createEditor()
      StackExchange.prepareEditor(
      heartbeatType: 'answer',
      autoActivateHeartbeat: false,
      convertImagesToLinks: false,
      noModals: true,
      showLowRepImageUploadWarning: true,
      reputationToPostImages: null,
      bindNavPrevention: true,
      postfix: "",
      imageUploader:
      brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
      contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
      allowUrls: true
      ,
      noCode: true, onDemand: true,
      discardSelector: ".discard-answer"
      ,immediatelyShowMarkdownHelp:true
      );



      );






      Verdan is a new contributor. Be nice, and check out our Code of Conduct.









      draft saved

      draft discarded


















      StackExchange.ready(
      function ()
      StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f143751%2fhow-are-fiends-celestials-dragons-etc-affected-by-the-antimagic-field-spell%23new-answer', 'question_page');

      );

      Post as a guest















      Required, but never shown

























      3 Answers
      3






      active

      oldest

      votes








      3 Answers
      3






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      5












      $begingroup$

      Just the same as every other creature: they can't use magic or magical abilities



      Antimagic field prevents the use of magic and magical abilities in a variety of ways within its area.




      Spells and other magical effects, except those created by an artifact or a deity are suppressed in the sphere and can't protrude into it.




      Nothing is special about any of these creatures that give it any special interaction with an anti-magic field. Dragons can still fly and breath fire in an AMF for example, but a spellcasting dragon would not be able to cast those spells inside the field. Any magical abilities the creatures have will be suppressed as well as any magical effects present on them.



      None of the creature types are inherently magical in a way such that they would be affected separately from any magical abilities they have. There's no such thing as an inherently magical creature type, for example.



      As always, we can use the test provided in the Sage Advice Compendium to tell what a magical feature is:




      Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:



      • Is it a magic item?

      • Is it a spell? Or does it let you create the effects of a spell
        that’s mentioned in its description?

      • Is it a spell attack?

      • Is it fueled by the use of spell slots?

      • Does its description say it’s magical?

      If your answer to any of those questions is yes, the feature is magical.




      If it doesn't fall into at least one of those categories, it is not affected.



      So, the only an antimagic field has on a creature (the type does not matter) is the suppression of magical features, abilities, and effects on the creature. They take no damage or other effects.






      share|improve this answer











      $endgroup$












      • $begingroup$
        Also, are the construct creature type not disabled RAW by AMF?
        $endgroup$
        – Blake Steel
        4 hours ago






      • 1




        $begingroup$
        @BlakeSteel there are no rules or properties assigned to creature types in 5e. It is possible that a specific construct might be, but it will say so in its stat block if it has any magical form of animation. In general, they don't.
        $endgroup$
        – Rubiksmoose
        4 hours ago










      • $begingroup$
        I think the answer would benefit from including mention of the distinction that Sage Advice draws between things which are game-mechanics magical and the "background magic" of the world, which lets things like dragons and demons and undead exist and cannot be dispelled or suppressed.
        $endgroup$
        – Carcer
        58 mins ago















      5












      $begingroup$

      Just the same as every other creature: they can't use magic or magical abilities



      Antimagic field prevents the use of magic and magical abilities in a variety of ways within its area.




      Spells and other magical effects, except those created by an artifact or a deity are suppressed in the sphere and can't protrude into it.




      Nothing is special about any of these creatures that give it any special interaction with an anti-magic field. Dragons can still fly and breath fire in an AMF for example, but a spellcasting dragon would not be able to cast those spells inside the field. Any magical abilities the creatures have will be suppressed as well as any magical effects present on them.



      None of the creature types are inherently magical in a way such that they would be affected separately from any magical abilities they have. There's no such thing as an inherently magical creature type, for example.



      As always, we can use the test provided in the Sage Advice Compendium to tell what a magical feature is:




      Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:



      • Is it a magic item?

      • Is it a spell? Or does it let you create the effects of a spell
        that’s mentioned in its description?

      • Is it a spell attack?

      • Is it fueled by the use of spell slots?

      • Does its description say it’s magical?

      If your answer to any of those questions is yes, the feature is magical.




      If it doesn't fall into at least one of those categories, it is not affected.



      So, the only an antimagic field has on a creature (the type does not matter) is the suppression of magical features, abilities, and effects on the creature. They take no damage or other effects.






      share|improve this answer











      $endgroup$












      • $begingroup$
        Also, are the construct creature type not disabled RAW by AMF?
        $endgroup$
        – Blake Steel
        4 hours ago






      • 1




        $begingroup$
        @BlakeSteel there are no rules or properties assigned to creature types in 5e. It is possible that a specific construct might be, but it will say so in its stat block if it has any magical form of animation. In general, they don't.
        $endgroup$
        – Rubiksmoose
        4 hours ago










      • $begingroup$
        I think the answer would benefit from including mention of the distinction that Sage Advice draws between things which are game-mechanics magical and the "background magic" of the world, which lets things like dragons and demons and undead exist and cannot be dispelled or suppressed.
        $endgroup$
        – Carcer
        58 mins ago













      5












      5








      5





      $begingroup$

      Just the same as every other creature: they can't use magic or magical abilities



      Antimagic field prevents the use of magic and magical abilities in a variety of ways within its area.




      Spells and other magical effects, except those created by an artifact or a deity are suppressed in the sphere and can't protrude into it.




      Nothing is special about any of these creatures that give it any special interaction with an anti-magic field. Dragons can still fly and breath fire in an AMF for example, but a spellcasting dragon would not be able to cast those spells inside the field. Any magical abilities the creatures have will be suppressed as well as any magical effects present on them.



      None of the creature types are inherently magical in a way such that they would be affected separately from any magical abilities they have. There's no such thing as an inherently magical creature type, for example.



      As always, we can use the test provided in the Sage Advice Compendium to tell what a magical feature is:




      Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:



      • Is it a magic item?

      • Is it a spell? Or does it let you create the effects of a spell
        that’s mentioned in its description?

      • Is it a spell attack?

      • Is it fueled by the use of spell slots?

      • Does its description say it’s magical?

      If your answer to any of those questions is yes, the feature is magical.




      If it doesn't fall into at least one of those categories, it is not affected.



      So, the only an antimagic field has on a creature (the type does not matter) is the suppression of magical features, abilities, and effects on the creature. They take no damage or other effects.






      share|improve this answer











      $endgroup$



      Just the same as every other creature: they can't use magic or magical abilities



      Antimagic field prevents the use of magic and magical abilities in a variety of ways within its area.




      Spells and other magical effects, except those created by an artifact or a deity are suppressed in the sphere and can't protrude into it.




      Nothing is special about any of these creatures that give it any special interaction with an anti-magic field. Dragons can still fly and breath fire in an AMF for example, but a spellcasting dragon would not be able to cast those spells inside the field. Any magical abilities the creatures have will be suppressed as well as any magical effects present on them.



      None of the creature types are inherently magical in a way such that they would be affected separately from any magical abilities they have. There's no such thing as an inherently magical creature type, for example.



      As always, we can use the test provided in the Sage Advice Compendium to tell what a magical feature is:




      Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:



      • Is it a magic item?

      • Is it a spell? Or does it let you create the effects of a spell
        that’s mentioned in its description?

      • Is it a spell attack?

      • Is it fueled by the use of spell slots?

      • Does its description say it’s magical?

      If your answer to any of those questions is yes, the feature is magical.




      If it doesn't fall into at least one of those categories, it is not affected.



      So, the only an antimagic field has on a creature (the type does not matter) is the suppression of magical features, abilities, and effects on the creature. They take no damage or other effects.







      share|improve this answer














      share|improve this answer



      share|improve this answer








      edited 48 mins ago









      V2Blast

      25.4k486156




      25.4k486156










      answered 4 hours ago









      RubiksmooseRubiksmoose

      59.1k10285437




      59.1k10285437











      • $begingroup$
        Also, are the construct creature type not disabled RAW by AMF?
        $endgroup$
        – Blake Steel
        4 hours ago






      • 1




        $begingroup$
        @BlakeSteel there are no rules or properties assigned to creature types in 5e. It is possible that a specific construct might be, but it will say so in its stat block if it has any magical form of animation. In general, they don't.
        $endgroup$
        – Rubiksmoose
        4 hours ago










      • $begingroup$
        I think the answer would benefit from including mention of the distinction that Sage Advice draws between things which are game-mechanics magical and the "background magic" of the world, which lets things like dragons and demons and undead exist and cannot be dispelled or suppressed.
        $endgroup$
        – Carcer
        58 mins ago
















      • $begingroup$
        Also, are the construct creature type not disabled RAW by AMF?
        $endgroup$
        – Blake Steel
        4 hours ago






      • 1




        $begingroup$
        @BlakeSteel there are no rules or properties assigned to creature types in 5e. It is possible that a specific construct might be, but it will say so in its stat block if it has any magical form of animation. In general, they don't.
        $endgroup$
        – Rubiksmoose
        4 hours ago










      • $begingroup$
        I think the answer would benefit from including mention of the distinction that Sage Advice draws between things which are game-mechanics magical and the "background magic" of the world, which lets things like dragons and demons and undead exist and cannot be dispelled or suppressed.
        $endgroup$
        – Carcer
        58 mins ago















      $begingroup$
      Also, are the construct creature type not disabled RAW by AMF?
      $endgroup$
      – Blake Steel
      4 hours ago




      $begingroup$
      Also, are the construct creature type not disabled RAW by AMF?
      $endgroup$
      – Blake Steel
      4 hours ago




      1




      1




      $begingroup$
      @BlakeSteel there are no rules or properties assigned to creature types in 5e. It is possible that a specific construct might be, but it will say so in its stat block if it has any magical form of animation. In general, they don't.
      $endgroup$
      – Rubiksmoose
      4 hours ago




      $begingroup$
      @BlakeSteel there are no rules or properties assigned to creature types in 5e. It is possible that a specific construct might be, but it will say so in its stat block if it has any magical form of animation. In general, they don't.
      $endgroup$
      – Rubiksmoose
      4 hours ago












      $begingroup$
      I think the answer would benefit from including mention of the distinction that Sage Advice draws between things which are game-mechanics magical and the "background magic" of the world, which lets things like dragons and demons and undead exist and cannot be dispelled or suppressed.
      $endgroup$
      – Carcer
      58 mins ago




      $begingroup$
      I think the answer would benefit from including mention of the distinction that Sage Advice draws between things which are game-mechanics magical and the "background magic" of the world, which lets things like dragons and demons and undead exist and cannot be dispelled or suppressed.
      $endgroup$
      – Carcer
      58 mins ago













      2












      $begingroup$

      Generally speaking, they just lose access to any magical effects on them and can't cast spells or use any other magical abilities, the same as every other creature in the game. From the antimagic field spell description:




      Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere.




      Fiends and celestials usually aren't native to any of the D&D worlds and are only native to their home planes. If a fiend or celestial (or fey, elemental etc.) are only present because of a summoning spell then they will vanish until the space they occupied is no longer inside of an antimagic field.






      share|improve this answer











      $endgroup$

















        2












        $begingroup$

        Generally speaking, they just lose access to any magical effects on them and can't cast spells or use any other magical abilities, the same as every other creature in the game. From the antimagic field spell description:




        Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere.




        Fiends and celestials usually aren't native to any of the D&D worlds and are only native to their home planes. If a fiend or celestial (or fey, elemental etc.) are only present because of a summoning spell then they will vanish until the space they occupied is no longer inside of an antimagic field.






        share|improve this answer











        $endgroup$















          2












          2








          2





          $begingroup$

          Generally speaking, they just lose access to any magical effects on them and can't cast spells or use any other magical abilities, the same as every other creature in the game. From the antimagic field spell description:




          Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere.




          Fiends and celestials usually aren't native to any of the D&D worlds and are only native to their home planes. If a fiend or celestial (or fey, elemental etc.) are only present because of a summoning spell then they will vanish until the space they occupied is no longer inside of an antimagic field.






          share|improve this answer











          $endgroup$



          Generally speaking, they just lose access to any magical effects on them and can't cast spells or use any other magical abilities, the same as every other creature in the game. From the antimagic field spell description:




          Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere.




          Fiends and celestials usually aren't native to any of the D&D worlds and are only native to their home planes. If a fiend or celestial (or fey, elemental etc.) are only present because of a summoning spell then they will vanish until the space they occupied is no longer inside of an antimagic field.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 48 mins ago









          V2Blast

          25.4k486156




          25.4k486156










          answered 4 hours ago









          Allan MillsAllan Mills

          1,20615




          1,20615





















              0












              $begingroup$


              Do they lose abilities?




              Nominally speaking, no, but it depends on what kinds of abilities we're talking about.



              For example: A Dragon would not lose its ability to breathe fire. We recognize that Dragons are inherently magical, but their ability to breathe fire is the inherent magic of the universe itself, and not suppressed by an Antimagic Field.



              Conversely, many Dragons/Fiends/Celestials have innate Spellcasting abilities. These abilities would be suppressed in an Antimagic Field, because that's specifically what Antimagic Field says it does (at least in the spell description):




              [...]



              Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.



              Antimagic Field, PHB, pg. 213




              Do make sure to check that the entity in question isn't literally a diety/god (because they and their features are explicitly unaffected by an Antimagic Field) but otherwise, spellcasting would be suppressed.



              Other features may or may not qualify depending on their nature. Things like the Devil's Sight feature common to Devils would not be suppressed, but a feature like the Magical Weapons feature that Erinyes (Monster Manual, pg. 73) have would be suppressed because the weapons are expressly described as being magical, and Antimagic Field is expressly described as turning Magical Weapons→Mundane.




              Do they take damage?




              Unless the creature's statblock specifically says that they take damage or are otherwise harmed in the presence of an Antimagic Field, they don't take damage. Some such creatures might be summoned by a spell, and in that case, they would temporarily disappear for the duration of the field:




              Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere.



              Antimagic Field, PHB, pg. 213







              share|improve this answer









              $endgroup$

















                0












                $begingroup$


                Do they lose abilities?




                Nominally speaking, no, but it depends on what kinds of abilities we're talking about.



                For example: A Dragon would not lose its ability to breathe fire. We recognize that Dragons are inherently magical, but their ability to breathe fire is the inherent magic of the universe itself, and not suppressed by an Antimagic Field.



                Conversely, many Dragons/Fiends/Celestials have innate Spellcasting abilities. These abilities would be suppressed in an Antimagic Field, because that's specifically what Antimagic Field says it does (at least in the spell description):




                [...]



                Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.



                Antimagic Field, PHB, pg. 213




                Do make sure to check that the entity in question isn't literally a diety/god (because they and their features are explicitly unaffected by an Antimagic Field) but otherwise, spellcasting would be suppressed.



                Other features may or may not qualify depending on their nature. Things like the Devil's Sight feature common to Devils would not be suppressed, but a feature like the Magical Weapons feature that Erinyes (Monster Manual, pg. 73) have would be suppressed because the weapons are expressly described as being magical, and Antimagic Field is expressly described as turning Magical Weapons→Mundane.




                Do they take damage?




                Unless the creature's statblock specifically says that they take damage or are otherwise harmed in the presence of an Antimagic Field, they don't take damage. Some such creatures might be summoned by a spell, and in that case, they would temporarily disappear for the duration of the field:




                Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere.



                Antimagic Field, PHB, pg. 213







                share|improve this answer









                $endgroup$















                  0












                  0








                  0





                  $begingroup$


                  Do they lose abilities?




                  Nominally speaking, no, but it depends on what kinds of abilities we're talking about.



                  For example: A Dragon would not lose its ability to breathe fire. We recognize that Dragons are inherently magical, but their ability to breathe fire is the inherent magic of the universe itself, and not suppressed by an Antimagic Field.



                  Conversely, many Dragons/Fiends/Celestials have innate Spellcasting abilities. These abilities would be suppressed in an Antimagic Field, because that's specifically what Antimagic Field says it does (at least in the spell description):




                  [...]



                  Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.



                  Antimagic Field, PHB, pg. 213




                  Do make sure to check that the entity in question isn't literally a diety/god (because they and their features are explicitly unaffected by an Antimagic Field) but otherwise, spellcasting would be suppressed.



                  Other features may or may not qualify depending on their nature. Things like the Devil's Sight feature common to Devils would not be suppressed, but a feature like the Magical Weapons feature that Erinyes (Monster Manual, pg. 73) have would be suppressed because the weapons are expressly described as being magical, and Antimagic Field is expressly described as turning Magical Weapons→Mundane.




                  Do they take damage?




                  Unless the creature's statblock specifically says that they take damage or are otherwise harmed in the presence of an Antimagic Field, they don't take damage. Some such creatures might be summoned by a spell, and in that case, they would temporarily disappear for the duration of the field:




                  Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere.



                  Antimagic Field, PHB, pg. 213







                  share|improve this answer









                  $endgroup$




                  Do they lose abilities?




                  Nominally speaking, no, but it depends on what kinds of abilities we're talking about.



                  For example: A Dragon would not lose its ability to breathe fire. We recognize that Dragons are inherently magical, but their ability to breathe fire is the inherent magic of the universe itself, and not suppressed by an Antimagic Field.



                  Conversely, many Dragons/Fiends/Celestials have innate Spellcasting abilities. These abilities would be suppressed in an Antimagic Field, because that's specifically what Antimagic Field says it does (at least in the spell description):




                  [...]



                  Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.



                  Antimagic Field, PHB, pg. 213




                  Do make sure to check that the entity in question isn't literally a diety/god (because they and their features are explicitly unaffected by an Antimagic Field) but otherwise, spellcasting would be suppressed.



                  Other features may or may not qualify depending on their nature. Things like the Devil's Sight feature common to Devils would not be suppressed, but a feature like the Magical Weapons feature that Erinyes (Monster Manual, pg. 73) have would be suppressed because the weapons are expressly described as being magical, and Antimagic Field is expressly described as turning Magical Weapons→Mundane.




                  Do they take damage?




                  Unless the creature's statblock specifically says that they take damage or are otherwise harmed in the presence of an Antimagic Field, they don't take damage. Some such creatures might be summoned by a spell, and in that case, they would temporarily disappear for the duration of the field:




                  Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere.



                  Antimagic Field, PHB, pg. 213








                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered 4 hours ago









                  XiremaXirema

                  21.7k263128




                  21.7k263128




















                      Verdan is a new contributor. Be nice, and check out our Code of Conduct.









                      draft saved

                      draft discarded


















                      Verdan is a new contributor. Be nice, and check out our Code of Conduct.












                      Verdan is a new contributor. Be nice, and check out our Code of Conduct.











                      Verdan is a new contributor. Be nice, and check out our Code of Conduct.














                      Thanks for contributing an answer to Role-playing Games Stack Exchange!


                      • Please be sure to answer the question. Provide details and share your research!

                      But avoid


                      • Asking for help, clarification, or responding to other answers.

                      • Making statements based on opinion; back them up with references or personal experience.

                      Use MathJax to format equations. MathJax reference.


                      To learn more, see our tips on writing great answers.




                      draft saved


                      draft discarded














                      StackExchange.ready(
                      function ()
                      StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f143751%2fhow-are-fiends-celestials-dragons-etc-affected-by-the-antimagic-field-spell%23new-answer', 'question_page');

                      );

                      Post as a guest















                      Required, but never shown





















































                      Required, but never shown














                      Required, but never shown












                      Required, but never shown







                      Required, but never shown

































                      Required, but never shown














                      Required, but never shown












                      Required, but never shown







                      Required, but never shown







                      Popular posts from this blog

                      Can not update quote_id field of “quote_item” table magento 2Magento 2.1 - We can't remove the item. (Shopping Cart doesnt allow us to remove items before becomes empty)Add value for custom quote item attribute using REST apiREST API endpoint v1/carts/cartId/items always returns error messageCorrect way to save entries to databaseHow to remove all associated quote objects of a customer completelyMagento 2 - Save value from custom input field to quote_itemGet quote_item data using quote id and product id filter in Magento 2How to set additional data to quote_item table from controller in Magento 2?What is the purpose of additional_data column in quote_item table in magento2Set Custom Price to Quote item magento2 from controller

                      Magento 2 disable Secret Key on URL's from terminal The Next CEO of Stack OverflowMagento 2 Shortcut/GUI tool to perform commandline tasks for windowsIn menu add configuration linkMagento oAuth : Generating access token and access secretMagento 2 security key issue in Third-Party API redirect URIPublic actions in admin controllersHow to Disable Cache in Custom WidgetURL Key not changing in Magento 2Product URL Key gets deleted when importing custom options - Magento 2Problem with reindex terminalMagento 2 - bin/magento Commands not working in Cpanel Terminal

                      Aasi (pallopeli) Navigointivalikko