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Addon: add submenu


Must I add a license block to all files in a multi file addon?How to create toggle buttons in blender GUI from dynamic list of items?add “align object to view” to addonBlender and dental addonCopying blender log to a scriptMissing 'add shortcut' entry in addonCan't add rocks from Rock Generator AddonCreating the simplest AddonManuelBastioni addonAdd my own wall into archipack addon






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








1












$begingroup$


I'm creating a simple Addon in Blender. Initially I tested the code in Python console, then I wrapped it in an operator and added it to Object menu, it worked well:



class MyOperator(bpy.types.Operator):
bl_idname = 'object.MyOperator'
bl_label = 'MyOperator'
bl_options = 'REGISTER', 'UNDO'

def execute(self, context):
# ...affairs...
return 'FINISHED'


def task_func(self, context):
self.layout.operator(MyOperator.bl_idname)


def register():
bpy.utils.register_class(MyOperator)
bpy.types.VIEW3D_MT_object.append(task_func)


But now I need to add several operators and a submenu. I tried this example, and but it is not working:



class MyMenu(bpy.types.Menu):
bl_idname = 'object.MyMenu'
bl_label = 'MyMenu'

def draw(self, context):
layout = self.layout
layout.operator(MyMenu.bl_idname, text=MyMenu.bl_label)


def menu_func(self, context):
# None of these is working :(
self.layout.call_menu(name=MyMenu.bl_idname)
self.layout.menu(MyMenu.bl_idname)


def register():
bpy.utils.register_class(MyOperator)
bpy.types.VIEW3D_MT_object.append(menu_func)


So, what's the problem about? How can I solve it?










share|improve this question











$endgroup$


















    1












    $begingroup$


    I'm creating a simple Addon in Blender. Initially I tested the code in Python console, then I wrapped it in an operator and added it to Object menu, it worked well:



    class MyOperator(bpy.types.Operator):
    bl_idname = 'object.MyOperator'
    bl_label = 'MyOperator'
    bl_options = 'REGISTER', 'UNDO'

    def execute(self, context):
    # ...affairs...
    return 'FINISHED'


    def task_func(self, context):
    self.layout.operator(MyOperator.bl_idname)


    def register():
    bpy.utils.register_class(MyOperator)
    bpy.types.VIEW3D_MT_object.append(task_func)


    But now I need to add several operators and a submenu. I tried this example, and but it is not working:



    class MyMenu(bpy.types.Menu):
    bl_idname = 'object.MyMenu'
    bl_label = 'MyMenu'

    def draw(self, context):
    layout = self.layout
    layout.operator(MyMenu.bl_idname, text=MyMenu.bl_label)


    def menu_func(self, context):
    # None of these is working :(
    self.layout.call_menu(name=MyMenu.bl_idname)
    self.layout.menu(MyMenu.bl_idname)


    def register():
    bpy.utils.register_class(MyOperator)
    bpy.types.VIEW3D_MT_object.append(menu_func)


    So, what's the problem about? How can I solve it?










    share|improve this question











    $endgroup$














      1












      1








      1





      $begingroup$


      I'm creating a simple Addon in Blender. Initially I tested the code in Python console, then I wrapped it in an operator and added it to Object menu, it worked well:



      class MyOperator(bpy.types.Operator):
      bl_idname = 'object.MyOperator'
      bl_label = 'MyOperator'
      bl_options = 'REGISTER', 'UNDO'

      def execute(self, context):
      # ...affairs...
      return 'FINISHED'


      def task_func(self, context):
      self.layout.operator(MyOperator.bl_idname)


      def register():
      bpy.utils.register_class(MyOperator)
      bpy.types.VIEW3D_MT_object.append(task_func)


      But now I need to add several operators and a submenu. I tried this example, and but it is not working:



      class MyMenu(bpy.types.Menu):
      bl_idname = 'object.MyMenu'
      bl_label = 'MyMenu'

      def draw(self, context):
      layout = self.layout
      layout.operator(MyMenu.bl_idname, text=MyMenu.bl_label)


      def menu_func(self, context):
      # None of these is working :(
      self.layout.call_menu(name=MyMenu.bl_idname)
      self.layout.menu(MyMenu.bl_idname)


      def register():
      bpy.utils.register_class(MyOperator)
      bpy.types.VIEW3D_MT_object.append(menu_func)


      So, what's the problem about? How can I solve it?










      share|improve this question











      $endgroup$




      I'm creating a simple Addon in Blender. Initially I tested the code in Python console, then I wrapped it in an operator and added it to Object menu, it worked well:



      class MyOperator(bpy.types.Operator):
      bl_idname = 'object.MyOperator'
      bl_label = 'MyOperator'
      bl_options = 'REGISTER', 'UNDO'

      def execute(self, context):
      # ...affairs...
      return 'FINISHED'


      def task_func(self, context):
      self.layout.operator(MyOperator.bl_idname)


      def register():
      bpy.utils.register_class(MyOperator)
      bpy.types.VIEW3D_MT_object.append(task_func)


      But now I need to add several operators and a submenu. I tried this example, and but it is not working:



      class MyMenu(bpy.types.Menu):
      bl_idname = 'object.MyMenu'
      bl_label = 'MyMenu'

      def draw(self, context):
      layout = self.layout
      layout.operator(MyMenu.bl_idname, text=MyMenu.bl_label)


      def menu_func(self, context):
      # None of these is working :(
      self.layout.call_menu(name=MyMenu.bl_idname)
      self.layout.menu(MyMenu.bl_idname)


      def register():
      bpy.utils.register_class(MyOperator)
      bpy.types.VIEW3D_MT_object.append(menu_func)


      So, what's the problem about? How can I solve it?







      python add-on






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 1 hour ago







      AivanF.

















      asked 2 hours ago









      AivanF.AivanF.

      1577




      1577




















          1 Answer
          1






          active

          oldest

          votes


















          1












          $begingroup$

          There were a number of issues. From not registering menu class and having invalid bl_idname's (no capital letters)



          Here is working code. In 2.8 it is a requirement that class names reflect the bl_idname.



          import bpy

          class OBJECT_OT_myoperator(bpy.types.Operator):
          bl_idname = 'object.myoperator'
          bl_label = 'MyOperator'
          bl_options = 'REGISTER', 'UNDO'

          #axis_from = property_from
          #axis_to = property_to

          def execute(self, context):
          # ...affairs...
          return 'FINISHED'


          def task_func(self, context):
          self.layout.operator(OBJECT_OT_myoperator.bl_idname)


          class OBJECT_MT_mymenu(bpy.types.Menu):
          bl_idname = 'object.mymenu'
          bl_label = 'MyMenu'

          def draw(self, context):
          layout = self.layout
          layout.operator(OBJECT_OT_myoperator.bl_idname)


          def menu_func(self, context):
          self.layout.menu(OBJECT_MT_mymenu.bl_idname)


          def register():
          bpy.utils.register_class(OBJECT_OT_myoperator)
          bpy.utils.register_class(OBJECT_MT_mymenu)
          bpy.types.VIEW3D_MT_object.append(task_func)
          bpy.types.VIEW3D_MT_object.append(menu_func)

          def unregister():
          bpy.utils.unregister_class(OBJECT_OT_myooperator)
          bpy.utils.unregister_class(OBJECT_MT_mymenu)
          bpy.types.VIEW3D_MT_object.remove(task_func)
          bpy.types.VIEW3D_MT_object.remove(menu_func)

          if __name__ == "__main__":
          register()




          share









          $endgroup$













            Your Answer





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            1 Answer
            1






            active

            oldest

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            active

            oldest

            votes






            active

            oldest

            votes









            1












            $begingroup$

            There were a number of issues. From not registering menu class and having invalid bl_idname's (no capital letters)



            Here is working code. In 2.8 it is a requirement that class names reflect the bl_idname.



            import bpy

            class OBJECT_OT_myoperator(bpy.types.Operator):
            bl_idname = 'object.myoperator'
            bl_label = 'MyOperator'
            bl_options = 'REGISTER', 'UNDO'

            #axis_from = property_from
            #axis_to = property_to

            def execute(self, context):
            # ...affairs...
            return 'FINISHED'


            def task_func(self, context):
            self.layout.operator(OBJECT_OT_myoperator.bl_idname)


            class OBJECT_MT_mymenu(bpy.types.Menu):
            bl_idname = 'object.mymenu'
            bl_label = 'MyMenu'

            def draw(self, context):
            layout = self.layout
            layout.operator(OBJECT_OT_myoperator.bl_idname)


            def menu_func(self, context):
            self.layout.menu(OBJECT_MT_mymenu.bl_idname)


            def register():
            bpy.utils.register_class(OBJECT_OT_myoperator)
            bpy.utils.register_class(OBJECT_MT_mymenu)
            bpy.types.VIEW3D_MT_object.append(task_func)
            bpy.types.VIEW3D_MT_object.append(menu_func)

            def unregister():
            bpy.utils.unregister_class(OBJECT_OT_myooperator)
            bpy.utils.unregister_class(OBJECT_MT_mymenu)
            bpy.types.VIEW3D_MT_object.remove(task_func)
            bpy.types.VIEW3D_MT_object.remove(menu_func)

            if __name__ == "__main__":
            register()




            share









            $endgroup$

















              1












              $begingroup$

              There were a number of issues. From not registering menu class and having invalid bl_idname's (no capital letters)



              Here is working code. In 2.8 it is a requirement that class names reflect the bl_idname.



              import bpy

              class OBJECT_OT_myoperator(bpy.types.Operator):
              bl_idname = 'object.myoperator'
              bl_label = 'MyOperator'
              bl_options = 'REGISTER', 'UNDO'

              #axis_from = property_from
              #axis_to = property_to

              def execute(self, context):
              # ...affairs...
              return 'FINISHED'


              def task_func(self, context):
              self.layout.operator(OBJECT_OT_myoperator.bl_idname)


              class OBJECT_MT_mymenu(bpy.types.Menu):
              bl_idname = 'object.mymenu'
              bl_label = 'MyMenu'

              def draw(self, context):
              layout = self.layout
              layout.operator(OBJECT_OT_myoperator.bl_idname)


              def menu_func(self, context):
              self.layout.menu(OBJECT_MT_mymenu.bl_idname)


              def register():
              bpy.utils.register_class(OBJECT_OT_myoperator)
              bpy.utils.register_class(OBJECT_MT_mymenu)
              bpy.types.VIEW3D_MT_object.append(task_func)
              bpy.types.VIEW3D_MT_object.append(menu_func)

              def unregister():
              bpy.utils.unregister_class(OBJECT_OT_myooperator)
              bpy.utils.unregister_class(OBJECT_MT_mymenu)
              bpy.types.VIEW3D_MT_object.remove(task_func)
              bpy.types.VIEW3D_MT_object.remove(menu_func)

              if __name__ == "__main__":
              register()




              share









              $endgroup$















                1












                1








                1





                $begingroup$

                There were a number of issues. From not registering menu class and having invalid bl_idname's (no capital letters)



                Here is working code. In 2.8 it is a requirement that class names reflect the bl_idname.



                import bpy

                class OBJECT_OT_myoperator(bpy.types.Operator):
                bl_idname = 'object.myoperator'
                bl_label = 'MyOperator'
                bl_options = 'REGISTER', 'UNDO'

                #axis_from = property_from
                #axis_to = property_to

                def execute(self, context):
                # ...affairs...
                return 'FINISHED'


                def task_func(self, context):
                self.layout.operator(OBJECT_OT_myoperator.bl_idname)


                class OBJECT_MT_mymenu(bpy.types.Menu):
                bl_idname = 'object.mymenu'
                bl_label = 'MyMenu'

                def draw(self, context):
                layout = self.layout
                layout.operator(OBJECT_OT_myoperator.bl_idname)


                def menu_func(self, context):
                self.layout.menu(OBJECT_MT_mymenu.bl_idname)


                def register():
                bpy.utils.register_class(OBJECT_OT_myoperator)
                bpy.utils.register_class(OBJECT_MT_mymenu)
                bpy.types.VIEW3D_MT_object.append(task_func)
                bpy.types.VIEW3D_MT_object.append(menu_func)

                def unregister():
                bpy.utils.unregister_class(OBJECT_OT_myooperator)
                bpy.utils.unregister_class(OBJECT_MT_mymenu)
                bpy.types.VIEW3D_MT_object.remove(task_func)
                bpy.types.VIEW3D_MT_object.remove(menu_func)

                if __name__ == "__main__":
                register()




                share









                $endgroup$



                There were a number of issues. From not registering menu class and having invalid bl_idname's (no capital letters)



                Here is working code. In 2.8 it is a requirement that class names reflect the bl_idname.



                import bpy

                class OBJECT_OT_myoperator(bpy.types.Operator):
                bl_idname = 'object.myoperator'
                bl_label = 'MyOperator'
                bl_options = 'REGISTER', 'UNDO'

                #axis_from = property_from
                #axis_to = property_to

                def execute(self, context):
                # ...affairs...
                return 'FINISHED'


                def task_func(self, context):
                self.layout.operator(OBJECT_OT_myoperator.bl_idname)


                class OBJECT_MT_mymenu(bpy.types.Menu):
                bl_idname = 'object.mymenu'
                bl_label = 'MyMenu'

                def draw(self, context):
                layout = self.layout
                layout.operator(OBJECT_OT_myoperator.bl_idname)


                def menu_func(self, context):
                self.layout.menu(OBJECT_MT_mymenu.bl_idname)


                def register():
                bpy.utils.register_class(OBJECT_OT_myoperator)
                bpy.utils.register_class(OBJECT_MT_mymenu)
                bpy.types.VIEW3D_MT_object.append(task_func)
                bpy.types.VIEW3D_MT_object.append(menu_func)

                def unregister():
                bpy.utils.unregister_class(OBJECT_OT_myooperator)
                bpy.utils.unregister_class(OBJECT_MT_mymenu)
                bpy.types.VIEW3D_MT_object.remove(task_func)
                bpy.types.VIEW3D_MT_object.remove(menu_func)

                if __name__ == "__main__":
                register()





                share











                share


                share










                answered 1 hour ago









                batFINGERbatFINGER

                26.7k52977




                26.7k52977



























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