Addon: add submenuMust I add a license block to all files in a multi file addon?How to create toggle buttons in blender GUI from dynamic list of items?add “align object to view” to addonBlender and dental addonCopying blender log to a scriptMissing 'add shortcut' entry in addonCan't add rocks from Rock Generator AddonCreating the simplest AddonManuelBastioni addonAdd my own wall into archipack addon
Infinite past with a beginning?
What's the output of a record cartridge playing an out-of-speed record
Why don't electron-positron collisions release infinite energy?
If two metric spaces are topologically equivalent (homeomorphic) imply that they are complete?
Suffixes -unt and -ut-
Is it possible to rebuild the bike frame (to make it lighter) by welding aluminum tubes
Can a Warlock become Neutral Good?
How to add power-LED to my small amplifier?
Pronouncing Dictionary.com's W.O.D "vade mecum" in English
How to write a macro that is braces sensitive?
Draw simple lines in Inkscape
If Manufacturer spice model and Datasheet give different values which should I use?
Dragon forelimb placement
Why can't I see bouncing of a switch on an oscilloscope?
Do VLANs within a subnet need to have their own subnet for router on a stick?
Why does Kotter return in Welcome Back Kotter?
TGV timetables / schedules?
Addon: add submenu
Can I interfere when another player is about to be attacked?
Why are 150k or 200k jobs considered good when there are 300k+ births a month?
A function which translates a sentence to title-case
Can I make popcorn with any corn?
What would happen to a modern skyscraper if it rains micro blackholes?
How to feed LSTM with different input array sizes?
Addon: add submenu
Must I add a license block to all files in a multi file addon?How to create toggle buttons in blender GUI from dynamic list of items?add “align object to view” to addonBlender and dental addonCopying blender log to a scriptMissing 'add shortcut' entry in addonCan't add rocks from Rock Generator AddonCreating the simplest AddonManuelBastioni addonAdd my own wall into archipack addon
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
I'm creating a simple Addon in Blender. Initially I tested the code in Python console, then I wrapped it in an operator and added it to Object menu, it worked well:
class MyOperator(bpy.types.Operator):
bl_idname = 'object.MyOperator'
bl_label = 'MyOperator'
bl_options = 'REGISTER', 'UNDO'
def execute(self, context):
# ...affairs...
return 'FINISHED'
def task_func(self, context):
self.layout.operator(MyOperator.bl_idname)
def register():
bpy.utils.register_class(MyOperator)
bpy.types.VIEW3D_MT_object.append(task_func)
But now I need to add several operators and a submenu. I tried this example, and but it is not working:
class MyMenu(bpy.types.Menu):
bl_idname = 'object.MyMenu'
bl_label = 'MyMenu'
def draw(self, context):
layout = self.layout
layout.operator(MyMenu.bl_idname, text=MyMenu.bl_label)
def menu_func(self, context):
# None of these is working :(
self.layout.call_menu(name=MyMenu.bl_idname)
self.layout.menu(MyMenu.bl_idname)
def register():
bpy.utils.register_class(MyOperator)
bpy.types.VIEW3D_MT_object.append(menu_func)
So, what's the problem about? How can I solve it?
python add-on
$endgroup$
add a comment |
$begingroup$
I'm creating a simple Addon in Blender. Initially I tested the code in Python console, then I wrapped it in an operator and added it to Object menu, it worked well:
class MyOperator(bpy.types.Operator):
bl_idname = 'object.MyOperator'
bl_label = 'MyOperator'
bl_options = 'REGISTER', 'UNDO'
def execute(self, context):
# ...affairs...
return 'FINISHED'
def task_func(self, context):
self.layout.operator(MyOperator.bl_idname)
def register():
bpy.utils.register_class(MyOperator)
bpy.types.VIEW3D_MT_object.append(task_func)
But now I need to add several operators and a submenu. I tried this example, and but it is not working:
class MyMenu(bpy.types.Menu):
bl_idname = 'object.MyMenu'
bl_label = 'MyMenu'
def draw(self, context):
layout = self.layout
layout.operator(MyMenu.bl_idname, text=MyMenu.bl_label)
def menu_func(self, context):
# None of these is working :(
self.layout.call_menu(name=MyMenu.bl_idname)
self.layout.menu(MyMenu.bl_idname)
def register():
bpy.utils.register_class(MyOperator)
bpy.types.VIEW3D_MT_object.append(menu_func)
So, what's the problem about? How can I solve it?
python add-on
$endgroup$
add a comment |
$begingroup$
I'm creating a simple Addon in Blender. Initially I tested the code in Python console, then I wrapped it in an operator and added it to Object menu, it worked well:
class MyOperator(bpy.types.Operator):
bl_idname = 'object.MyOperator'
bl_label = 'MyOperator'
bl_options = 'REGISTER', 'UNDO'
def execute(self, context):
# ...affairs...
return 'FINISHED'
def task_func(self, context):
self.layout.operator(MyOperator.bl_idname)
def register():
bpy.utils.register_class(MyOperator)
bpy.types.VIEW3D_MT_object.append(task_func)
But now I need to add several operators and a submenu. I tried this example, and but it is not working:
class MyMenu(bpy.types.Menu):
bl_idname = 'object.MyMenu'
bl_label = 'MyMenu'
def draw(self, context):
layout = self.layout
layout.operator(MyMenu.bl_idname, text=MyMenu.bl_label)
def menu_func(self, context):
# None of these is working :(
self.layout.call_menu(name=MyMenu.bl_idname)
self.layout.menu(MyMenu.bl_idname)
def register():
bpy.utils.register_class(MyOperator)
bpy.types.VIEW3D_MT_object.append(menu_func)
So, what's the problem about? How can I solve it?
python add-on
$endgroup$
I'm creating a simple Addon in Blender. Initially I tested the code in Python console, then I wrapped it in an operator and added it to Object menu, it worked well:
class MyOperator(bpy.types.Operator):
bl_idname = 'object.MyOperator'
bl_label = 'MyOperator'
bl_options = 'REGISTER', 'UNDO'
def execute(self, context):
# ...affairs...
return 'FINISHED'
def task_func(self, context):
self.layout.operator(MyOperator.bl_idname)
def register():
bpy.utils.register_class(MyOperator)
bpy.types.VIEW3D_MT_object.append(task_func)
But now I need to add several operators and a submenu. I tried this example, and but it is not working:
class MyMenu(bpy.types.Menu):
bl_idname = 'object.MyMenu'
bl_label = 'MyMenu'
def draw(self, context):
layout = self.layout
layout.operator(MyMenu.bl_idname, text=MyMenu.bl_label)
def menu_func(self, context):
# None of these is working :(
self.layout.call_menu(name=MyMenu.bl_idname)
self.layout.menu(MyMenu.bl_idname)
def register():
bpy.utils.register_class(MyOperator)
bpy.types.VIEW3D_MT_object.append(menu_func)
So, what's the problem about? How can I solve it?
python add-on
python add-on
edited 1 hour ago
AivanF.
asked 2 hours ago
AivanF.AivanF.
1577
1577
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
There were a number of issues. From not registering menu class and having invalid bl_idname's (no capital letters)
Here is working code. In 2.8 it is a requirement that class names reflect the bl_idname.
import bpy
class OBJECT_OT_myoperator(bpy.types.Operator):
bl_idname = 'object.myoperator'
bl_label = 'MyOperator'
bl_options = 'REGISTER', 'UNDO'
#axis_from = property_from
#axis_to = property_to
def execute(self, context):
# ...affairs...
return 'FINISHED'
def task_func(self, context):
self.layout.operator(OBJECT_OT_myoperator.bl_idname)
class OBJECT_MT_mymenu(bpy.types.Menu):
bl_idname = 'object.mymenu'
bl_label = 'MyMenu'
def draw(self, context):
layout = self.layout
layout.operator(OBJECT_OT_myoperator.bl_idname)
def menu_func(self, context):
self.layout.menu(OBJECT_MT_mymenu.bl_idname)
def register():
bpy.utils.register_class(OBJECT_OT_myoperator)
bpy.utils.register_class(OBJECT_MT_mymenu)
bpy.types.VIEW3D_MT_object.append(task_func)
bpy.types.VIEW3D_MT_object.append(menu_func)
def unregister():
bpy.utils.unregister_class(OBJECT_OT_myooperator)
bpy.utils.unregister_class(OBJECT_MT_mymenu)
bpy.types.VIEW3D_MT_object.remove(task_func)
bpy.types.VIEW3D_MT_object.remove(menu_func)
if __name__ == "__main__":
register()
$endgroup$
add a comment |
Your Answer
StackExchange.ifUsing("editor", function ()
return StackExchange.using("mathjaxEditing", function ()
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
);
);
, "mathjax-editing");
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "502"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f136447%2faddon-add-submenu%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
There were a number of issues. From not registering menu class and having invalid bl_idname's (no capital letters)
Here is working code. In 2.8 it is a requirement that class names reflect the bl_idname.
import bpy
class OBJECT_OT_myoperator(bpy.types.Operator):
bl_idname = 'object.myoperator'
bl_label = 'MyOperator'
bl_options = 'REGISTER', 'UNDO'
#axis_from = property_from
#axis_to = property_to
def execute(self, context):
# ...affairs...
return 'FINISHED'
def task_func(self, context):
self.layout.operator(OBJECT_OT_myoperator.bl_idname)
class OBJECT_MT_mymenu(bpy.types.Menu):
bl_idname = 'object.mymenu'
bl_label = 'MyMenu'
def draw(self, context):
layout = self.layout
layout.operator(OBJECT_OT_myoperator.bl_idname)
def menu_func(self, context):
self.layout.menu(OBJECT_MT_mymenu.bl_idname)
def register():
bpy.utils.register_class(OBJECT_OT_myoperator)
bpy.utils.register_class(OBJECT_MT_mymenu)
bpy.types.VIEW3D_MT_object.append(task_func)
bpy.types.VIEW3D_MT_object.append(menu_func)
def unregister():
bpy.utils.unregister_class(OBJECT_OT_myooperator)
bpy.utils.unregister_class(OBJECT_MT_mymenu)
bpy.types.VIEW3D_MT_object.remove(task_func)
bpy.types.VIEW3D_MT_object.remove(menu_func)
if __name__ == "__main__":
register()
$endgroup$
add a comment |
$begingroup$
There were a number of issues. From not registering menu class and having invalid bl_idname's (no capital letters)
Here is working code. In 2.8 it is a requirement that class names reflect the bl_idname.
import bpy
class OBJECT_OT_myoperator(bpy.types.Operator):
bl_idname = 'object.myoperator'
bl_label = 'MyOperator'
bl_options = 'REGISTER', 'UNDO'
#axis_from = property_from
#axis_to = property_to
def execute(self, context):
# ...affairs...
return 'FINISHED'
def task_func(self, context):
self.layout.operator(OBJECT_OT_myoperator.bl_idname)
class OBJECT_MT_mymenu(bpy.types.Menu):
bl_idname = 'object.mymenu'
bl_label = 'MyMenu'
def draw(self, context):
layout = self.layout
layout.operator(OBJECT_OT_myoperator.bl_idname)
def menu_func(self, context):
self.layout.menu(OBJECT_MT_mymenu.bl_idname)
def register():
bpy.utils.register_class(OBJECT_OT_myoperator)
bpy.utils.register_class(OBJECT_MT_mymenu)
bpy.types.VIEW3D_MT_object.append(task_func)
bpy.types.VIEW3D_MT_object.append(menu_func)
def unregister():
bpy.utils.unregister_class(OBJECT_OT_myooperator)
bpy.utils.unregister_class(OBJECT_MT_mymenu)
bpy.types.VIEW3D_MT_object.remove(task_func)
bpy.types.VIEW3D_MT_object.remove(menu_func)
if __name__ == "__main__":
register()
$endgroup$
add a comment |
$begingroup$
There were a number of issues. From not registering menu class and having invalid bl_idname's (no capital letters)
Here is working code. In 2.8 it is a requirement that class names reflect the bl_idname.
import bpy
class OBJECT_OT_myoperator(bpy.types.Operator):
bl_idname = 'object.myoperator'
bl_label = 'MyOperator'
bl_options = 'REGISTER', 'UNDO'
#axis_from = property_from
#axis_to = property_to
def execute(self, context):
# ...affairs...
return 'FINISHED'
def task_func(self, context):
self.layout.operator(OBJECT_OT_myoperator.bl_idname)
class OBJECT_MT_mymenu(bpy.types.Menu):
bl_idname = 'object.mymenu'
bl_label = 'MyMenu'
def draw(self, context):
layout = self.layout
layout.operator(OBJECT_OT_myoperator.bl_idname)
def menu_func(self, context):
self.layout.menu(OBJECT_MT_mymenu.bl_idname)
def register():
bpy.utils.register_class(OBJECT_OT_myoperator)
bpy.utils.register_class(OBJECT_MT_mymenu)
bpy.types.VIEW3D_MT_object.append(task_func)
bpy.types.VIEW3D_MT_object.append(menu_func)
def unregister():
bpy.utils.unregister_class(OBJECT_OT_myooperator)
bpy.utils.unregister_class(OBJECT_MT_mymenu)
bpy.types.VIEW3D_MT_object.remove(task_func)
bpy.types.VIEW3D_MT_object.remove(menu_func)
if __name__ == "__main__":
register()
$endgroup$
There were a number of issues. From not registering menu class and having invalid bl_idname's (no capital letters)
Here is working code. In 2.8 it is a requirement that class names reflect the bl_idname.
import bpy
class OBJECT_OT_myoperator(bpy.types.Operator):
bl_idname = 'object.myoperator'
bl_label = 'MyOperator'
bl_options = 'REGISTER', 'UNDO'
#axis_from = property_from
#axis_to = property_to
def execute(self, context):
# ...affairs...
return 'FINISHED'
def task_func(self, context):
self.layout.operator(OBJECT_OT_myoperator.bl_idname)
class OBJECT_MT_mymenu(bpy.types.Menu):
bl_idname = 'object.mymenu'
bl_label = 'MyMenu'
def draw(self, context):
layout = self.layout
layout.operator(OBJECT_OT_myoperator.bl_idname)
def menu_func(self, context):
self.layout.menu(OBJECT_MT_mymenu.bl_idname)
def register():
bpy.utils.register_class(OBJECT_OT_myoperator)
bpy.utils.register_class(OBJECT_MT_mymenu)
bpy.types.VIEW3D_MT_object.append(task_func)
bpy.types.VIEW3D_MT_object.append(menu_func)
def unregister():
bpy.utils.unregister_class(OBJECT_OT_myooperator)
bpy.utils.unregister_class(OBJECT_MT_mymenu)
bpy.types.VIEW3D_MT_object.remove(task_func)
bpy.types.VIEW3D_MT_object.remove(menu_func)
if __name__ == "__main__":
register()
answered 1 hour ago
batFINGERbatFINGER
26.7k52977
26.7k52977
add a comment |
add a comment |
Thanks for contributing an answer to Blender Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f136447%2faddon-add-submenu%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown