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How many arrows is an archer expected to fire by the end of the Tyranny of Dragons pair of adventures?
Why does the experience-to-next-level not change between some levels?Where is the “Tyranny of Dragons online appendix”?Making the most of Adventure BondsWhat is the most reasonable conversion rate for a 5e “Gold for XP” house rule?What is the order in which published D&D 5e adventures should be played?Which chapters of HotDQ are important to the overall plot of Tyranny of Dragons?How can you play with different sets of characters for each part of Tyranny of DragonsHow much cover does Wall of Stone give against a dragon's breath weapon if arrow slits are included in the wall?Where is Madame Freona's Tea Kettle in the Tyranny of Dragons (ToD) Adventurers League stories?Where are the heroes of Faerûn during Tyranny of Dragons according to other adventures?In Tyranny of Dragons, do the effects common to all Dragon Masks stack if you attune to more than one?
$begingroup$
Tyranny of Dragons spans two supplements:
- Hoard of the Dragon Queen
- Rise of Tiamat
If an archer was expected to buy all of their arrows up front, what is a reasonable estimate of how many arrows they would need throughout the coarse of a full Tyranny of Dragons campaign?
Assume that we are not using the 50% arrow recovery rule and are instead using 0% arrow recovery.
dnd-5e published-adventures hoard-of-the-dragon-queen rise-of-tiamat
$endgroup$
add a comment |
$begingroup$
Tyranny of Dragons spans two supplements:
- Hoard of the Dragon Queen
- Rise of Tiamat
If an archer was expected to buy all of their arrows up front, what is a reasonable estimate of how many arrows they would need throughout the coarse of a full Tyranny of Dragons campaign?
Assume that we are not using the 50% arrow recovery rule and are instead using 0% arrow recovery.
dnd-5e published-adventures hoard-of-the-dragon-queen rise-of-tiamat
$endgroup$
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk♦
2 hours ago
2
$begingroup$
This can be answered with decent specificity by someone familiar with this published campaign.
$endgroup$
– mxyzplk♦
2 hours ago
add a comment |
$begingroup$
Tyranny of Dragons spans two supplements:
- Hoard of the Dragon Queen
- Rise of Tiamat
If an archer was expected to buy all of their arrows up front, what is a reasonable estimate of how many arrows they would need throughout the coarse of a full Tyranny of Dragons campaign?
Assume that we are not using the 50% arrow recovery rule and are instead using 0% arrow recovery.
dnd-5e published-adventures hoard-of-the-dragon-queen rise-of-tiamat
$endgroup$
Tyranny of Dragons spans two supplements:
- Hoard of the Dragon Queen
- Rise of Tiamat
If an archer was expected to buy all of their arrows up front, what is a reasonable estimate of how many arrows they would need throughout the coarse of a full Tyranny of Dragons campaign?
Assume that we are not using the 50% arrow recovery rule and are instead using 0% arrow recovery.
dnd-5e published-adventures hoard-of-the-dragon-queen rise-of-tiamat
dnd-5e published-adventures hoard-of-the-dragon-queen rise-of-tiamat
edited 5 hours ago
V2Blast
25.3k484156
25.3k484156
asked 5 hours ago
AxorenAxoren
6,44712558
6,44712558
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk♦
2 hours ago
2
$begingroup$
This can be answered with decent specificity by someone familiar with this published campaign.
$endgroup$
– mxyzplk♦
2 hours ago
add a comment |
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk♦
2 hours ago
2
$begingroup$
This can be answered with decent specificity by someone familiar with this published campaign.
$endgroup$
– mxyzplk♦
2 hours ago
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk♦
2 hours ago
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk♦
2 hours ago
2
2
$begingroup$
This can be answered with decent specificity by someone familiar with this published campaign.
$endgroup$
– mxyzplk♦
2 hours ago
$begingroup$
This can be answered with decent specificity by someone familiar with this published campaign.
$endgroup$
– mxyzplk♦
2 hours ago
add a comment |
2 Answers
2
active
oldest
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$begingroup$
Very, very approximately - 3,000 $pm $ 1,000
This would cost 150gp and weigh 150 lb.
Assuming:
- the PCs start at level 1 and finish with just enough XP to get to level 16
- the number of encounters per level is as per my answer to Why does the experience-to-next-level not change between some levels?
- The archer uses their bow for 4 rounds in each combat
- The archer always uses the bow even though there are encounters in the adventure where ranged attacks will be at disadvantage because the player will be in melee due to constrained battlefields
- The archer gets Extra Attack as a fighter
- All arrows are lost
Then:
Now, the 357 encounters is possibly on the high side but if you do all the side-quests and have a lot of random encounters, I can see you getting there.
$endgroup$
add a comment |
$begingroup$
Well, you can probably figure a normal fight runs five to seven turns, and a big fight or boss battle might run twice that long. So multiply by the number of fights in the modules and the number of shots per turn, and you should be able to approximate it from there.
But there isn't a fixed number of fights in those modules. It depends on how your skills roll out, how long you take, what you choose to do, and a lot of other things. I don't think it's possible to even vaguely approximate how many combat-rounds there might be across both modules.
$endgroup$
add a comment |
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2 Answers
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2 Answers
2
active
oldest
votes
active
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active
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votes
$begingroup$
Very, very approximately - 3,000 $pm $ 1,000
This would cost 150gp and weigh 150 lb.
Assuming:
- the PCs start at level 1 and finish with just enough XP to get to level 16
- the number of encounters per level is as per my answer to Why does the experience-to-next-level not change between some levels?
- The archer uses their bow for 4 rounds in each combat
- The archer always uses the bow even though there are encounters in the adventure where ranged attacks will be at disadvantage because the player will be in melee due to constrained battlefields
- The archer gets Extra Attack as a fighter
- All arrows are lost
Then:
Now, the 357 encounters is possibly on the high side but if you do all the side-quests and have a lot of random encounters, I can see you getting there.
$endgroup$
add a comment |
$begingroup$
Very, very approximately - 3,000 $pm $ 1,000
This would cost 150gp and weigh 150 lb.
Assuming:
- the PCs start at level 1 and finish with just enough XP to get to level 16
- the number of encounters per level is as per my answer to Why does the experience-to-next-level not change between some levels?
- The archer uses their bow for 4 rounds in each combat
- The archer always uses the bow even though there are encounters in the adventure where ranged attacks will be at disadvantage because the player will be in melee due to constrained battlefields
- The archer gets Extra Attack as a fighter
- All arrows are lost
Then:
Now, the 357 encounters is possibly on the high side but if you do all the side-quests and have a lot of random encounters, I can see you getting there.
$endgroup$
add a comment |
$begingroup$
Very, very approximately - 3,000 $pm $ 1,000
This would cost 150gp and weigh 150 lb.
Assuming:
- the PCs start at level 1 and finish with just enough XP to get to level 16
- the number of encounters per level is as per my answer to Why does the experience-to-next-level not change between some levels?
- The archer uses their bow for 4 rounds in each combat
- The archer always uses the bow even though there are encounters in the adventure where ranged attacks will be at disadvantage because the player will be in melee due to constrained battlefields
- The archer gets Extra Attack as a fighter
- All arrows are lost
Then:
Now, the 357 encounters is possibly on the high side but if you do all the side-quests and have a lot of random encounters, I can see you getting there.
$endgroup$
Very, very approximately - 3,000 $pm $ 1,000
This would cost 150gp and weigh 150 lb.
Assuming:
- the PCs start at level 1 and finish with just enough XP to get to level 16
- the number of encounters per level is as per my answer to Why does the experience-to-next-level not change between some levels?
- The archer uses their bow for 4 rounds in each combat
- The archer always uses the bow even though there are encounters in the adventure where ranged attacks will be at disadvantage because the player will be in melee due to constrained battlefields
- The archer gets Extra Attack as a fighter
- All arrows are lost
Then:
Now, the 357 encounters is possibly on the high side but if you do all the side-quests and have a lot of random encounters, I can see you getting there.
edited 2 hours ago
answered 2 hours ago
Dale MDale M
109k23282485
109k23282485
add a comment |
add a comment |
$begingroup$
Well, you can probably figure a normal fight runs five to seven turns, and a big fight or boss battle might run twice that long. So multiply by the number of fights in the modules and the number of shots per turn, and you should be able to approximate it from there.
But there isn't a fixed number of fights in those modules. It depends on how your skills roll out, how long you take, what you choose to do, and a lot of other things. I don't think it's possible to even vaguely approximate how many combat-rounds there might be across both modules.
$endgroup$
add a comment |
$begingroup$
Well, you can probably figure a normal fight runs five to seven turns, and a big fight or boss battle might run twice that long. So multiply by the number of fights in the modules and the number of shots per turn, and you should be able to approximate it from there.
But there isn't a fixed number of fights in those modules. It depends on how your skills roll out, how long you take, what you choose to do, and a lot of other things. I don't think it's possible to even vaguely approximate how many combat-rounds there might be across both modules.
$endgroup$
add a comment |
$begingroup$
Well, you can probably figure a normal fight runs five to seven turns, and a big fight or boss battle might run twice that long. So multiply by the number of fights in the modules and the number of shots per turn, and you should be able to approximate it from there.
But there isn't a fixed number of fights in those modules. It depends on how your skills roll out, how long you take, what you choose to do, and a lot of other things. I don't think it's possible to even vaguely approximate how many combat-rounds there might be across both modules.
$endgroup$
Well, you can probably figure a normal fight runs five to seven turns, and a big fight or boss battle might run twice that long. So multiply by the number of fights in the modules and the number of shots per turn, and you should be able to approximate it from there.
But there isn't a fixed number of fights in those modules. It depends on how your skills roll out, how long you take, what you choose to do, and a lot of other things. I don't think it's possible to even vaguely approximate how many combat-rounds there might be across both modules.
answered 2 hours ago
Darth PseudonymDarth Pseudonym
15.6k34086
15.6k34086
add a comment |
add a comment |
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Comments are not for extended discussion; this conversation has been moved to chat.
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– mxyzplk♦
2 hours ago
2
$begingroup$
This can be answered with decent specificity by someone familiar with this published campaign.
$endgroup$
– mxyzplk♦
2 hours ago